Sunday, February 24, 2013

Set 5: Finding the Sequence/Finding Cause and Effect (Hot Dots Reading Comprehension)

Set 5: Finding the Sequence/Finding Cause and Effect (Hot Dots Reading Comprehension) Review


Set 5: Finding the Sequence/Finding Cause and Effect (Hot Dots Reading Comprehension)

Set 5: Finding the Sequence/Finding Cause and Effect (Hot Dots Reading Comprehension) Feature

  • Hot Dots-Powered Reading Fun
  • 50 story cards per set, with 10 reading selections for each level, grades 2 to 6
  • Content aligned to reading standards
  • Easy-to-use, self-checking comprehension builders
  • To be used with the Hot Dots pen, sold separately

"Buy Set 5: Finding the Sequence/Finding Cause and Effect (Hot Dots Reading Comprehension)" Overview

Grades 2-5. Help students practice comprehension skills with the fun element of Hot Dot-powered excitement! This 50 card box contains 10 passages for each of the 5 ability levels (2.0-6.0). Stories include many genres aligned to reading standards. After reading the story on the front of the card, the student flips it over to tackle 4 multiple choice questions designed to test specific reading comprehension skills. The student can either touch his answer choice with the Hot Dots Pen (sold separately) for immediate feedback or can write his answers and check them against the included answer key. The perfect tool for challenging young students!You will not be disappointed with Set 5: Finding the Sequence/Finding Cause and Effect (Hot Dots Reading Comprehension)

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Sunday, February 17, 2013

Simon Flash

Simon Flash Review


Simon Flash

Simon Flash Feature

  • The blue game is Simon Secret Color, there?s only one order that will show the same color on all four cubes
  • How fast can you unlock the code? The green game is Simon Classic Stop shuffling
  • Start pressing. Can you remember and repeat a longer and longer sequence of colors? Challenge your friends or tune up your skills on your own
  • High-tech twist on the legendary Simon game tests your memory and logic skills to the max
  • Includes 4 electronic cubes, game case, rules and quick-play card

"Buy Simon Flash" Overview

Simon FlashYou will not be disappointed with Simon Flash

Simon Flash Specifications

Hasbro Logo
SIMON Flash
  • Ages: Eight years and up
  • Requires: Eight AAA batteries (included)
At a Glance:
  • High-tech twist on legendary Simon game tests memory, speed, and logic skills
  • Contains four games in one
  • Portable carrying case for on-the-go play
  • Automatically shuts off when not in use
  • Utilizes Wonder-Link technology, bright lights, colors, and sounds
Simon Flash
Challenge your friends or tune up your skills on your own. View larger.
Simon Flash
Four SIMON games in one! View larger.

Featuring four brainteaser games to challenge your child's memory, speed, and logic, Hasbro's Simon Flash is a high-tech twist on the legendary Simon game. Four electronic cubes utilize light, sound, and changing colors to keep your child having fun and learning new skills during each game. Revolutionary Wonder-Link technology allows each cube to know where you've placed it, when you win a round, and keeps track of the score.

Four Games in One

Ranging from 90 seconds to more than two minutes, Simon Flash contains four quick-fire games in one package: Simon Lights Off, Simon Shuffle, Simon Secret Color, and Simon Classic. Each game is associated with a colored cube (red, yellow, blue, or green) and can be started by pressing the cube that bears that color. Each game stimulates learning through challenging the player's memory, speed, and logic.

With Simon Shuffle, you solve each puzzle by lining up the colors in the original order displayed. In Simon Lights Off, you have to solve each puzzle by lining up the cubes in the correct order so that all the lights turn off. In Simon Secret Color, you solve the puzzle by figuring out the order to place the cubes in. As you get them in the right place, each cube turns to show the same color. The fourth game, Simon Classic, is the classic Simon game where you correctly repeat an increasing sequence of colors.

Carrying Case, Easy On/Off and Mute Options

The cubes come with a portable carrying case for on-the-go play, ideal for a car trip with the family. A quick-play card lets you begin any game with minimal instruction. Easily mute sound, turn off cubes, or switch to a different game with the press of a button. For added convenience, the cubes automatically power down after three minutes of nonuse to save battery life.

While Simon Flash is recommended for children eight and older, our testers found that some games are appropriate for younger children, and that some games were more challenging than others. In addition, the scoring system, comprised of cubes flashing multiple times to indicate points won, can be confusing.

Note: although the game indicates it can be played competitively with others, most games cannot be played simultaneously by two players. Competition between players requires each player to take a turn and then compare scores.

What's in the Box

Four electronic cubes, game case, rules, eight AAA batteries, and quick-play card.

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Monday, February 11, 2013

Which Hello Kitty Are You Game

Which Hello Kitty Are You Game Review


Which Hello Kitty Are You Game

Which Hello Kitty Are You Game Feature

  • Are you more like the hello kitty that loves the outdoors or the one that wants to be inside playing guitar?
  • Start by playing the fastpaced card game where numbers quickly go up and down
  • The first player to win four rounds gets to answer personality cards and find out which hello kitty she?s most like
  • For 2 players
  • Ages 8 and up

"Buy Which Hello Kitty Are You Game" Overview

Are you more like the Hello Kitty that loves the outdoors or the one that wants to be inside playing guitar? Start by playing the fast paced card game where numbers quickly go up and down. The first player to win four rounds gets to answer personality carYou will not be disappointed with Which Hello Kitty Are You Game

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Tuesday, February 5, 2013

5ive Straight Board Game _ aka Five Straight

5ive Straight Board Game _ aka Five Straight Review


5ive Straight Board Game _ aka Five Straight

5ive Straight Board Game _ aka Five Straight Feature

  • Solid plastic game board divided into 10 by 10 grid.
  • 100 peg slots, numbered from 0 to 99. Deck of 99 numbered playing cards.
  • 3 sets of colored pegs. Easy to understand game instructions in English and Spanish.
  • Delightful family board game for 2 to 9 players ages 8 to 105 years.
  • New 2012 re-issue of the same game which went out of print in late 1990's.

"Buy 5ive Straight Board Game _ aka Five Straight" Overview

5ive Straight is a simple concept, easy-to-learn, tricky to master board game great for adults, seniors and/or children playing with adults. This is a redux of this popular game which left the market in the late 1990's.

Object of the game to get five pegs of your color in a straight row (horizontally, vertically or diagonally.) Play with four cards in your hand. One one's turn play a single peg in an empty hole which is a numbered hole equal to or above the card being played. Example: a #1 card would be very valuable in that it could be played in any empty hole on the board; while a #98 card would only allow play into peg holes 98 or 99.

Super easy game to learn. A delight to play. Enjoyed by grandparents with grandchildren. Enjoyed by just a group of adult friends. Moderate amount of strategy.

Play single player with 2 or 3 players. Play in teams with 4, 6, 8 or 9 players. 5 or 7 players does not work.

You will not be disappointed with 5ive Straight Board Game _ aka Five Straight

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